Campaign manager for Dungeon Masters

Campaign management without the worldbuilding bloat.

No setup project
Structured the day you create it — no templates to wire up first.
Prep that links itself
Every entity you create threads straight into the Session Hub.
Players one tap away
Push selected context to the Android companion when you're ready.
V1 is built around the practical campaign loop. No setup project required.
Silverwood · Dashboard Level 1 party
Dashboard
World Codex
WORLD
NPCs16
Locations19
Quests8
ADVENTURE
Session Hub
Party Hub
Campaign vitals
2Sessions run
37/37Party readiness
1Active quest
51World entities
Campaign primer
Silverwood
14% complete · current arc
Quest progress
The Oakhaven Tithe
Oakhaven
Active
Companion
Silverwood
Your character
Kindred · Wizard 1
Party note
Reach Oakhaven before the tithe…
Start from an overview, not an empty page.
Why LoreThread exists

Every other tool makes you choose between too much and not enough.

DMs don't need a worldbuilding encyclopedia to run next Friday's session. They need a practical place to manage NPCs, locations, quests, monsters, sessions, the party, and what players can see.

"Campaign management without the worldbuilding bloat."
Notion
Can work — but you build the system before you can use the system. Every campaign starts as a setup project.
Obsidian & LegendKeeper
Powerful worldbuilding tools — but heavy for a DM who just wants lightweight campaign management between sessions.
VTTs
Run the battle map and the table — they are not campaign managers. The prep and continuity live somewhere else.
DM-only note apps
Keep your notes private — but leave players outside the campaign, with no living space of their own between sessions.
One campaign, two connected perspectives

Start with the DM webapp. Bring players in when you want to.

Canonical surface

DM Webapp

The campaign control center.
Author and manage the whole campaign in one place.
Track NPCs, locations, quests, monsters, items, factions, and sessions — connected, not siloed.
Prepare sessions and keep continuity between them.
Manage the Party Hub and decide exactly what players can see.
Optional companion

Android Player Companion

A connected, player-facing space.
See player-facing campaign context — never the DM's private notes.
Keep character details, personal notes, and shared party info.
Send updates and requests back to the DM.
Bring players into the campaign without exposing DM-only notes.
Follow one campaign thread

One NPC. Watch the thread pull the whole campaign together.

Nothing in LoreThread lives in isolation. Create one entity and it threads straight through prep, the session, and the party.

01
Create an NPC
Guildmaster Valerius Thorne enters the world.
02
Link a location
Tie him to the Gilded Acropolis.
03
Tie a quest
He's behind the Oakhaven Tithe.
04
Pull into a session
Session Hub picks up the linked context.
05
Surface in Party Hub
The party sees what matters to them.
06
Share with players
Selected context reaches the companion.
NPCs · Inspector
16 NPCs · 8 principal
Guildmaster Valerius Thorne
Human · Antagonist
13 links
Xylos, the Tithe-Taker
Unaffiliated · Villain
7 links
Mara Vale
Human · Neutral
2 links
NPC inspector
Guildmaster Valerius Thorne
HostilePrincipal
Role & affiliation
Occupation · Guildmaster
Faction · Artisan's Guild of Veridian
Home · The Gilded Acropolis
Linked
Oakhaven TitheGilded Acropolis
01–03
"Keep NPCs, locations, quests, and monsters connected."
Thorne carries his location, his faction, and his quest with him. Open one entity and the linked thread is already there.
Session HubPlanning
Session list · 3 sessions
DONE
Session 0 — The Veridian Gauntlet
Establish the campaign, set the table…
DONE
Session 1 — The Road to Oakhaven
The party reached Oakhaven, earned trust…
DRAFT
Session 2 — Fracture Lines
Linked: Thorne · Oakhaven Tithe · party
04
"Prepare the next session from the threads already in motion."
Session 2 inherits Thorne, the tithe, and the party — so prep is assembling threads, not retyping them.
The bridge

Party Hub is where DM prep becomes the players' campaign.

It's more than a roster. The party's goals, notes, relationships, requests, and shared context all live here — and it's the one surface that connects the DM's prep to the players' living campaign memory.

Active member cards with live readiness
Player requests, reviewed on the DM's terms
Selected context shared straight to the companion
Silverwood · Party HubExport markdown
Party Hub
Level 1 party · 4 active members
4Active
0Pending
0Needs attn.
Active member cards
E
Elian
Fighter 2
HP 11/11 · AC 16 · Init +2 · Passive 10
E
Eskel
Monk 2
HP 10/10 · AC 16 · Init +3 · Passive 10
K
Kindred
Wizard 1
HP 6/6 · AC 10 · Init +0 · Passive 10
R
Rhydian
Cleric 1
HP 10/10 · AC 14 · Init +1 · Passive 16
The bridge between DM prep and player context.
What's inside

Everything the table needs. Nothing it doesn't.

Campaign Dashboard

Open to the current situation and the next things to prepare — vitals, the active arc, and what needs attention.

World Entities

NPCs, locations, quests, monsters, items, factions, and sessions — connected through links, not buried in pages.

Key surface

Party Hub

The bridge: party goals, notes, requests, and the context players actually see.

Campaign Primer

A light foundation for tone, themes, and where the story stands.

Optional companion

Android Player Companion

A player-facing space for character, notes, shared context, and requests — without exposing DM-only notes.

Companion · SilverwoodSynced
K
Kindred
Wizard 1 · HP 6/6
Party readiness37/37

Session Hub

Plan, run, and recap sessions from the linked context.

Reference & Homebrew

Keep reference and homebrew where the campaign needs it.

Where LoreThread fits

Not a VTT. Not a wiki. Not a Notion template. Not a DM-only note app.

Unlike a VTT

It doesn't run your battle map. It manages the campaign around the session.

Unlike a giant wiki

Structured for management, not 300 pages of lore you'll never reread.

Unlike Notion

You don't build the system before you use it — it's structured the day you start.

Unlike DM-only apps

Built around the DM/player relationship — through Party Hub and the companion.

It's a focused campaign manager — the practical layer between your prep and your table.
Focused for V1

Confident about what it does. Honest about what it doesn't.

LoreThread V1 focuses on the practical campaign loop: create your campaign, organize the core entities, prepare sessions, track the party, and connect players when you're ready.

Campaign dashboard and primer
NPCs, locations, quests, monsters, items, factions, and sessions
Party Hub and session preparation
Optional Android Player Companion
Import / export and safer campaign ownership
Built to grow — without overpromising. No pricing tables, no roadmap theatre.

Start your next session with more context and less chaos.

A focused campaign manager: light enough to use, structured enough to trust, and connected enough to bring your players along.